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Welcome to the second installment of the confirmed content overview for Mount & Blade II: Bannerlord. This overview is to provide an updated list on confirmed information and content for the upcoming installment to the Mount & Blade series.
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Overview
Title: Mount & Blade II: Bannerlord or Mount&Blade II: Bannerlord
Confirmed DLC: No Information
Confirmed DLC: No Information
Developer: TaleWorlds Entertainment
Publisher: TaleWorlds Entertainment (self-published)
Confirmed Platforms: Windows
Retailers: No Information
Pricing Structure: No Information
Publisher: TaleWorlds Entertainment (self-published)
Confirmed Platforms: Windows
Retailers: No Information
Pricing Structure: No Information
Announcement Date: September 27, 2012
Estimated Release Window: Q3-Q4 2016, 2017
Estimated Release Window: Q3-Q4 2016, 2017
- TaleWorlds have expressed interest in releasing the game ‘in some form’ by the end of 2016. There is potential that this may be in an unfinished, early access format, and not the final version.
Gameplay: Medieval ARPG/Sandbox/Strategy/Kingdom Building
Gamemodes: Single Player & Multiplayer
Gamemodes: Single Player & Multiplayer
Engine: Custom
Scripting Language: C#
DirectX Support: 9, 11
Mod Support: Yes
Scripting Language: C#
DirectX Support: 9, 11
Mod Support: Yes
- TaleWorlds has expressed that mod support is a main focus for them.
- Modders will have access to the same tools as developers.
- TaleWorlds has announced that multiple mods will be able to work and function together at the same time.
- It has not been detailed how this will be implemented.
Bannerlord is set over 200 years prior to Warband in the fictional land of Calradia. The world map has been significantly expanded and redesigned for the new version.
The game takes place as the Calradian Empire is collapsing. Multiple factions are now fighting for control over the power that the Empire once had. These various factions are precursors to those found within Warband. It will be up to the player to decide the fate of Calradia, and to decide who they support for the throne.
Confirmed factions at this time are Sturgia, Battania, Vlandia, Khuzait, Aserai, The Northern Empire, The Western Empire, The Southern Empire, and minor outlaw/tribal factions.
There has been no information released on how minor factions will function, but it is believed that they will be able to claim and manage territory for their own.
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Developer Blogs & Information
Mount&Blade II: Bannerlord Announcement! - 27th September 2012
- Announces that Mount&Blade II: Bannerlord is in production.
- Features a small ‘teaser trailer’.
Mount & Blade II: Bannerlord – First glimpse - 27th September 2013
- Outlines the basic setting:
The once-mighty Calradic Empire is in a state of decline. Warlike tribes have seized swaths of its territory. Client kingdoms have declared their independence. The Emperor has died without leaving an heir, leaving three jealous factions to scramble for power. Mercenary companies, bandit lords and nomads hover on the sidelines like vultures waiting for a meal.
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- Screenshots and concept art added to the media section.
Mount&Blade II: Bannerlord Developer Blog 1 - Hairy Artists - 22nd November 2013
- Details the art department of TaleWorlds Entertainment.
Mount&Blade II: Bannerlord Developer Blog 2 - Painted Plants - 9th December 2013
- New engine allows for better performance and flexibility.
- The scene editor is greatly improved from the previous games.
- Scene editor will feature texture painting.
- Atmospheric effects have been improved.
- QOL additions will make scene editing much easier.
Mount&Blade II: Bannerlord Developer Blog 3 - Unexpected Parties - 20th December 2013
- Information on the AI is detailed.
- Screenshot of new inventory/bartering design.
Mount&Blade II: Bannerlord Developer Blog 4 - Flexible Entries - 11th January 2014
- TaleWorlds has reached 100,000 likes on their official Facebook page.
- SIeges are to be improved from those in Warband, but not much solid information.
- Some screenshots are provided.
Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons - 14th March 2014
- Animations are being mo-capped, and are tied to the game’s simulation itself.
- Screenshot of tavern activity.
Mount&Blade II: Bannerlord Developer Blog 6 - Astounding Squirms - 5th May 2014
- Facial animations will be present in Bannerlord across a variety of scenarios.
- These range from conversation to combat.
Mount&Blade II: Bannerlord Developer Blog 7 - Imperial Declines - 29th August 2014
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- Factions are detailed, as well as their historical inspirations.
- The game’s setting is detailed, as well as the politics taking place.
- Various screenshots are included in this blog post.
Mount&Blade II: Bannerlord Developer Blog 8 - Engine Power - 27th September 2014
- Video detailing Bannerlord’s improved engine and scene editor is released.
Mount & Blade II: Bannerlord Developer Blog 9 - Ethnic Instruments - 21st January 2015
- Numerous musical previews are included, providing insight into the various factions’ cultures and historical inspiration.
- Musical score is vastly improved from previous titles.
- Factions are detailed further, as well as the creative process at TaleWorlds Entertainment.
Mount & Blade II: Bannerlord Developer Blog 10 - Materialistic Approaches - 30th March 2015
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- Trading/Bartering system is detailed, as well as how NPCs interact with it.
- Bartering can apply to more situations than trading for supplies, and is a core element of interaction within the game.
- Roaming AI can make use of this system to secure their best interests.
Mount & Blade II: Bannerlord Developer Blog 11 - Some Context - 11th August 2015
- Gamescom videos are officially released: detail combat, sieges, siege weapons, towns, diplomacy, dialogue/voice acting, world map, village management, seasons, animations, weapon crafting, inventory screen, character creation, and boooooooard gaaaaaaaaaaames.
- Siege weapons are mobile and operational, and can be positioned by players and their armies to attack fortifications in unique ways.
- AI commanders can make use of siege weapons as well.
- Castles and villages are now connected, adding another dimension to kingdom management.
- Villages can be upgraded in a number of different ways.
- Graphics have been significantly enhanced, and the engine allows for much better performance.
- Cities/Villages are much more active, with various mini-games and environmental elements to take part in.
- Bannerlord will feature seasons which change the map (and scenes) as time progresses.
- Weapon crafting will allow for players to create custom weapons with unique attributes, appearances, and names.
- Custom weapons can be lost or moved through the economy dynamically.
- Character creation system is significantly overhauled and is being used to create the NPCs within the game.
- Replay editing will be a built-in part of the game.
- Modding is being heavily supported, and multiple mods can be used together at once.
Mount & Blade II: Bannerlord Developer Blog 12 - The Passage Of Time - 21st December 2015
- The world's lore is being expanded in Bannerlord.
- World map HUD is updated, along with most UI in the game.
- Players can see a village’s production on the world map.
- Can view party’s resources while traveling at any time.
- Bannerlord’s map is more mountainous to increase the number of choke points and increase strategy on a large scale.
TaleWorlds did a number of demonstrations showing off live gameplay from Bannerlord, as well as answering questions from the community over this weekend.
One of these presentations was streamed for fans, and contains a wealth of information about the game and its development. It is highly recommended that you check out the related reaction/discussion threads here and here.
These posts contain links to the videos, as well as existing discussion of everything that was showcased in the videos.
Here is a collection of screenshots taken from the weekend event.
A Living World: Mount & Blade II – Bannerlord Interview - 28th April 2016
- Interview with Armagan Yavuz, CEO of TaleWorlds, over the features that can be found in Bannerlord.
- AI leaders can use the same gameplay systems as the player.
- Bannerlord is being built to have the depth for experienced players, but not to be intimidating for new players.
- There will be female leaders, not just males.
- Co-op will have to 'cut down' what the game has to offer to be implemented properly, but it is an idea they have been experimenting with.
- TaleWorlds will not announce co-op until they're 100% sure it is possible.
- They are not ready to discuss how minor factions will work.
- The game is not close to release at this time.
Mount & Blade II: Bannerlord Developer Blog 13 - Weekending - 28th April 2016
- Details information from the PC Gamer Weekender Stream
- Nothing significant is detailed in addition to what was already covered during the Weekender.
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